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Economía del Entretenimiento

Esta serie se adentra en el fascinante mundo de la industria del entretenimiento, diseccionando sus motores económicos. Explora cómo se crean, financian y distribuyen películas, música y juegos populares a audiencias globales. Los lectores obtendrán información sobre las estrategias financieras, las dinámicas del mercado y los modelos de negocio que dan forma a las empresas creativas. Es una lectura esencial para cualquiera curioso sobre las fuerzas comerciales que impulsan los medios que consumimos.

The Economics of Making a Movie
The Economics of a Video Game

Orden recomendado de lectura

  • The Economics of a Video Game

    • 48 páginas
    • 2 horas de lectura

    The book delves into the intricate production process and financing of video games, highlighting key stages such as prototype development, securing publisher funding, and software creation by designers and programmers. It also covers essential aspects like testing, marketing strategies, trade show presentations, packaging, and distribution, providing a comprehensive overview of the economic chain involved in bringing a video game to market.

    The Economics of a Video Game
  • Exploring the intricate journey of big-budget films, this book delves into the production process and financing that lead to a movie's release in theaters. It uncovers the behind-the-scenes efforts, highlighting the challenges and strategies involved in bringing cinematic visions to life. Through detailed analysis, readers gain insight into the complexities of film-making, from initial concepts to the final product.

    The Economics of Making a Movie